Back in August I visited Cologne, for Gamescom 2010. The first big trade show I’ve ever attended, Gamescom was a blur of appointments, ad-hoc interviews, amazing games and lovely people. It was both a massive priviledge and utterly exhausting.

But the real work didn’t start until I got home. I had to write about it all. By the time I was finished I had knocked out 22 previews, 4 big interviews and a whole bunch of news stories. In total it all came to around 30,000 words.

So, because Collect is for collecting, it’s all going up here. But rather do individual posts for each article, I’m consolidating them. Below the jump you’ll find links to all the previews I wrote for Gaming Union, along with some flavoursome snippets.

I’ve put the Gaming Union interviews and the previews up separately.

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August 9, 2010, 8:27 pm
Filed under: Previews | Tags: ,

Worried that Reach will be your last chance to play a Bungie Halo game? Don’t. It may be the last one you’ll ever need.

With a campaign that promises to cherry-pick the best elements from the entire canon, and multiplayer that cleverly builds on years of innovation, Bungies farewell to the series they created a decade ago may just be the definitive Halo experience.

You could be playing it for a long, long time.

And whats more, it’s tantalisingly close. Our recent look at the opening 15 minutes of the campaign, tour of the astounding Forge World, and hands-on time with a beefed-up Firefight, is likely the last well see of Reach before it starts appearing on shelves across the world. It’s almost time to start the fight.

(Read more at Play.TM)


At E3 2008, Square Enix’s Yoichi Wada shocked the gaming world. Taking to the stage at Microsoft’s press conference, he announced that the latest in a series long associated with PlayStation would no longer be exclusive to Sony. Final Fantasy XIII was hitting Xbox 360.

It was a huge surprise, perhaps E3 2008’s only true megaton, an increasingly rare phenomena for an event beset by pre-show leaks. Comments threads and forums around the world exploded with rage.

The news was heralded as yet another example of the US giant’s spending power and increased market share. PlayStation were no longer the dominant force. One by one, the strong relationships Sony had developed with publishers over more than a decade were being eroded by the prospect of increased revenues that only Microsoft could offer.

But as well as nibbling away at Sony’s exclusives, Microsoft had also proved more than adept at securing their own. Indeed, their efforts dwarfed that of their rivals. By the close of 2008 a massive 205 titles were available exclusively on the Xbox 360. In comparison, Sony’s PlayStation 3 had merely 60.

Microsoft had quality on their side too. The Halo, Fable and Gears of War series were among the industry’s very hottest properties, and they were all on Xbox 360. Add titles like Crackdown and Mass Effect, timed-exclusivity on Bioshock and the GTA IV episodes, and Microsoft’s position looked strong. Unassailable, even.

Yet the intervening years has seen a shift in power. Franchise mistreatment, disappointing sequels and over-familiarity have tarnished the impact of Microsoft’s line-up. Now, in 2010, it’s Sony that have the upper hand.

(Read more at GamingUnion)